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In the land of the open source elves: Interview with “Battle for Wesnoth” creator David White

Thursday, June 1, 2006

If you’ve always wanted to live in a world populated by elves, dwarves and wizards, you don’t need to pay for a World of Warcraft subscription or buy the Special Extended DVD Trilogy Edition of The Lord of the Rings just yet. You could instead give Battle for Wesnoth a try — an open source turn-based strategy game in a fantasy setting. For the practically minded, “open-source” means that the code which the game is made of is available to anyone who wishes to use, redistribute or change it. It was created by volunteers and can be freely shared. Even the multiplayer online part of the game is free (no ads or spyware either).

But Wesnoth, as it is often abbreviated, is notable not only because it is free. While its graphics are simple by modern standards, the sheer number of units and scenarios that are available for the game is staggering. This is where the “open source” philosophy comes truly into play: anyone can contribute art or new campaigns. As of May 2006, the forum where users can share and discuss their own art contained over 25,000 messages. Most of this art is made available under the same open source terms as the game itself.

Battle for Wesnoth lets you command armies of units such as archers, swordmen, mages and gryphons during the course of a campaign consisting of multiple missions. Typically, your mission is to defeat an enemy leader, but some scenarios let you liberate a prisoner, find a lost artifact, traverse dangerous territories, and so on. Your best units can be taken from one mission to the next, “levelling up” in the process. Even units of the same type vary in their abilities, making the tactical use of the right unit at the right time very important.

The game is reminiscent of turn-based strategy classics such as Heroes of Might and Magic or Warlords. Throughout each campaign, the player is informed of the progress of the story. For instance, in the “Heir to the Throne” campaign, the player follows the story of Prince Konrad, who must reclaim the throne of Wesnoth from an evil queen.

The game was originally designed by David White, who is still the project’s lead developer. We exchanged e-mails with David about the state of open source gaming, the future of Wesnoth, and the collaborative aspects of game development.

David, thanks for taking our questions. Open source games suffer from the problem that very few people have all the abilities needed to make a good game: programming, graphics, story development, sound effects, music, and so on. When you started Battle for Wesnoth, how did you deal with this?

Not very well.  🙂

Version 0.1 of Wesnoth was developed entirely by me, and it was ugly. It had awful graphics, and no sound or music at all.

I think the best way to deal with the problem is to make an early version of the game which showcases the desired gameplay. Then, people with the appropriate skills who like the game will contribute. This worked out well with Wesnoth, anyhow, as I soon attracted a fine artist, Francisco Munoz, and once the graphics were decent, more people started wanting to help.

I noticed that the forum allows anyone to submit art for the game. How important have contributions from ordinary players been for development?

Well, as with almost any free software project, contributions from users have been very important. In the area of art, this is definitely so, though making a substantial contribution of art generally requires a reasonable amount of skill, so the number of people who can contribute art is somewhat limited.

This has meant that the number of people who contribute art is much smaller than, say, the number of people who contribute bug reports or feature requests. Still, there are plenty of good pixel artists out there, and we have had many good contributions from our community.

Also, within the game itself, it’s possible to directly download new campaigns from the Internet, many of which have been created by players. Do you think that, in essence, we are seeing the beginnings of applying “wiki” principles to game development?

On one hand, I see the ability to directly download new campaigns as a mild convenience — it wouldn’t be much more difficult for the user to, for instance, go to a web page and download campaigns.

On the other hand, it does blur the line between ‘developer created content’ and ‘user created content’ and so, like a Wiki, makes it much easier for any user to contribute to the game.

I think that for an Open Source game, making it as easy as possible for users to contribute content is a key way to help make the game succeed. We have tried hard to do this in Wesnoth. I don’t think that with something dynamic like a game, it’s quite as easy to make absolutely anyone be able to edit it or contribute as easily as they can in a Wiki, but we have tried to make it as easy as possible.

How do you moderate user-submitted content? Are there scenarios or graphics you have rejected because they crossed a line — sexual content, excessive violence, etc.?

Well, there are basically three levels of content acceptance:

  1. ‘Official’: content can be accepted into the game itself — the content will reside in our SVN repository, and will be in the tarballs released by developers.
  2. ‘Campaign Server’: Content can be allowed on the campaign server (the server which users can connect to in-game to download more content).
  3. ‘Disallowed’: Finally, content can be disallowed on the campaign server, which means that the creator could only distribute it using their own channels (for instance, having a web site people could download it from).

Content only makes it to (1) if the developers happen to like it very much. We don’t have any firm rules as to what is allowed and disallowed, and a campaign that has short-comings from the developer’s point of view might still be allowed if it is exceptional in other areas. As an example of this, the campaign ‘Under the Burning Suns’ contained explicit references to religion. To avoid controversy, we wanted to avoid references to religion in Wesnoth. However, recognizing the exceptional quality of the campaign, we decided to accept it into the official version of Wesnoth in spite of this one aspect we didn’t like.

Artwork containing nudity has also been a controversial point in the past, as has violence (particularly explicit depiction of blood). We generally take the point of view that we will review each item as it comes, rather than making blanket rules.

With regard to whether we allow things onto the campaign server, (2), our general policy is that to be allowed onto the campaign server, the content need only be licensed under the GPL. However, we reserve the right to remove content that we consider to be distasteful in any way. Fortunately, our content submitters are generally very reasonable, and we haven’t had to exercise this right.

Our aim is to keep Wesnoth appropriate for users of any age and background — of course, it contains some level of violence, but this is not depicted very explicitly, and only parents who do not want to expose their children to animated violence of any level need be concerned. For this reason, we also do not allow expletives on our forums or IRC channels.

How do you feel about games like “Second Life”, where players trade user-generated content for money?

I’ve never understood the appeal of games like that. I don’t enjoy cheating in games, and to me buying items with real money seems like cheating — except worse, since it actually costs money.

What changes to the game or gameplay do you anticipate in the coming months and years?

Well, we’ve avoided making many gameplay changes at all, since very early on in Wesnoth’s development. Wesnoth is meant to be a simple game, with simple gameplay, and ‘changing’ gameplay will probably lead to it being more complex. We want to keep it simple.

Changes will probably focus on improving existing features, and making the engine a little more customizable. Enhancing the multiplayer component is big on the list — we’ve progressively added more and more features on the server. We also want to add more graphical enhancement. For instance, a particle system to allow various combat effects.

If you had unlimited resources at your disposal to improve the game, what would you change about it?

Wesnoth was always designed to be a simple game, with simple goals. It has exceeded all the expectations I originally had for it. There is still some ‘polishing’ work going on, but really I don’t think there is too much I would dramatically change.

Probably the largest thing I can name is a much better AI than we currently have. I’m pretty happy with the AI developed for Wesnoth — I think it’s much better than AIs for most commercial games — but it could be better. That’s the only area of Wesnoth that I think could really be very dramatically improved.

I am pretty happy with our in-game graphics. Some people compare our graphics to modern commercial games, and think our graphics are laughably poor. We often get comments that our graphics are around the same quality as those seen in SNES or Genesis games, or PC games from a decade ago. (These people should try playing a strategy game on the SNES/Genesis/PC from this long ago; Wesnoth’s graphics are much better).

I am very happy with our graphics overall. I think our artists have done an excellent job of making the game look attractive without detracting from functionality. Adding 3D graphics, or changing the style of the 2D graphics would only be wasted effort in my mind — I think we’ve achieved a great balance of making the game easy and clear, while making it look good.

With unlimited resources, I would like some more storyline/cutscene images, and a nice new title screen, but these are relatively small concerns I think.

There are some enhancements to multiplayer I would like added — multiplayer campaigns is a long-time feature request. As are more options and features on the multiplayer server.

Overall though, if I had ‘unlimited resources’, I’d much rather develop an entirely new game. We don’t have enough good Open Source games — it’s a waste to pour all the resources we have into one. 🙂

Wesnoth has dwarves with guns, World of Warcraft has gnomes and goblins with explosives and flying machines — where do you, personally, define the limits of the fantasy genre? Are there scenarios playing in a steampunk world, or ones with modern technology? Would you allow those?

Actually we have Dwarves with ‘Thundersticks’ 🙂 — mysterious weapons that make a loud sound and do lots of damage, but are clumsy and unreliable. The developers do not comment on whether or not these ‘thundersticks’ are or are not like ‘guns’ on earth. We like to keep Wesnoth slightly mysterious, and leave some things up to the player’s interpretation, rather than spell it out.

We once used to have dragoons with pistols, and other weapons like that, but we made a very intentional decision to remove them.

I don’t like categorizing things into ‘genres’. Many people debate whether Wesnoth is an ‘RPG’, or ‘strategy game’, etc. I think the debate of what genre something is in is largely irrelevant.

We do have a vision for what the world of Wesnoth is like though — and Wesnoth is a world of ancient-era weaponry, with a little magic. Of Elves and Dwarves and Orcs. Very much inspired by Tolkien. I actually originally chose this setting because my focus was on technical excellence — writing a good, solid engine — not on creating a new fantasy world. I decided to stick with a very well-known, proven theme, figuring I couldn’t go wrong with it.

We probably wouldn’t allow anything that departs dramatically from the world we’ve made into the official version of the game, but we’d be happy to have it on our campaign server. The main attempt at a ‘total modification’ of Wesnoth is a project known as Spacenoth, which has a sci-fi/futuristic theme.

At this time though, there is no release of this project. I hope they do well though.

How do you feel about turn-based games like “Heroes of Might and Magic” with their massive army-building and resource management? Do you think there’s going to be an open source equivalent of this type of game soon?

I haven’t played Heroes of Might and Magic very much. The few times I have played it, I thought it was boring to be honest. I don’t like the type of game where one marches armies around a ‘large map’ and then must ‘zoom in’ to a different ‘battle field’ every time a battle takes place. I find games like that to take far too long, and tend to become tedious.

I would prefer a civilization or perhaps colonization type game. FreeCiv is nice, though it’s close to being a clone of Civilization II. I’d like an original game that had the same sort of theme as civilization, but with new and innovative rules.

Every online game and community is also a social space. Have you met interesting people through Wesnoth whom you would not have met otherwise? Are there other stories you can tell from the community — have there been real world meetups, chat rooms, etc.?

I’ve come into contact with lots of very interesting people through Wesnoth, and have learned a great deal from them. The Wesnoth developers — many of whom are from Europe — used the LSM conference in France in 2004 as an opportunity to meet each other. Nekeme, an organization dedicated to developing and promotion Free games was kind enough to sponsor two developers to go. Unfortunately, I was not able to attend, but the developers who did had a very nice time.

We have several IRC channels on irc.freenode.net, and the most popular ones — #wesnoth and #wesnoth-dev are usually fairly busy with both discussion about Wesnoth, and friendly discussion of other topics.

Also, the developers have tried to make a habit of playing “co-operative multiplayer” games against the AI. During these games, we use the in-game chat facility to get to know each other better, and discuss improvements to the game.

Are there other open source games that have personally impressed you, or that you enjoy playing?

I’m afraid I haven’t played many. I like RPGs, and I know lots of people love NetHack and similar games, but I much prefer party-based and generally more storyline-oriented RPGs.

FreeCiv is pretty well-done, though I am happy to play commercial games, and so I think Civilization 3 and Civilization 4 are both technically superior in virtually every regard. I think that’s an inevitable problem when you make an Open Source game a straight clone of a commercial game.

Probably the most promising Open Source game I’ve seen is GalaxyMage, but it still has a long way to go.

Honestly, I don’t play that many games. I like playing commercial RPGs, usually console-based, with my wife, and I occasionally like playing the commercial Civilization series. To play an Open Source game, it’d have to be very good, and appeal to my tastes, and I haven’t found any Open Source games like that, sadly.

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Glencore announces Tahmoor mine in New South Wales to close

Friday, June 3, 2016

Swiss mining company Glencore announced yesterday the closure of its coal mine in Tahmoor, New South Wales, Australia. The mine is to be closed by early 2019, pointing to the downturn of coal prices in global markets.

Glencore stated, “The decision has been made as a result of continued low prices in global coal markets, which has meant the economic return from reserves still available at Tahmoor are not sufficient to warrant the investment required to mine them”.

The closure will result in a loss of 350 jobs according to the company, who said they are consulting with the employees.

The mine is not the only operation impacted by the fall of global coal and commodity prices. The Australian arm of mining magnate Peabody Energy has reported losses of almost A$3 billion in 2015. According to latest financial reports for Peabody subsidiary Peabody Australia Holdco lodged via Australian Securities and Investments Commission, the company earned a net loss of A$2.7 billion — after a loss of A$1.2 billion in 2014. Accountants at Peabody Australia have warned the mine might not be able to continue operating, with the market persistently weak since December.

Despite low coal and commodity prices, both the major political parties have been supportive of coal mines. While appearing on the ABC’s Q&A program on Monday night, Coalition MP Steve Ciobo confirmed party support of coal mines. In response to an audience member question, concerning what policies the panellists had planned to combat job and economic loses in Queensland after the mining boom, Ciobo stated the Coalition government supports Adani’s new Carmichael mine in the Galilee Basin — as an example of “transitioning” the state’s economy.

Labor MP Terri Butler said although she doesn’t personally support Adani’s Carmichael project, the state Labor government “didn’t have much discretion” surrounding its approval. Meanwhile, Greens party leader Richard Di Natale criticised responses from the panellists claiming the “great tragedy” is both major parties support of coal mines such as Carmichael.

“If you care about tourism you don’t open up a whopping great big coal mine and fuel catastrophic global warming”, said Di Natale.

Di Natale accused both major parties of being deceitful in “slashing” both the target of and agency funding for renewable energy, leaving no plan to realize the investment potential of the renewable sector.

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Wikinews interviews Joe Schriner, Independent U.S. presidential candidate

Saturday, April 17, 2010

Journalist, counselor, painter, and US 2012 Presidential candidate Joe Schriner of Cleveland, Ohio took some time to discuss his campaign with Wikinews in an interview.

Schriner previously ran for president in 2000, 2004, and 2008, but failed to gain much traction in the races. He announced his candidacy for the 2012 race immediately following the 2008 election. Schriner refers to himself as the “Average Joe” candidate, and advocates a pro-life and pro-environmentalist platform. He has been the subject of numerous newspaper articles, and has published public policy papers exploring solutions to American issues.

Wikinews reporter William Saturn? talks with Schriner and discusses his campaign.

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How To Market Affiliate Programs Using Bum Marketing

By Jude Wright

BUM article marketing is just one of the many article marketing techniques that are available to affiliates and other online users. Once you have your money making affiliate website created, you will want to create fresh articles or have them written for you.

Once this is completed, simply search for the topic article directories and submit your new articles to each of these websites. The articles should always be on topic to the subject of the affiliate program you are working with. This brings in targeted traffic once the search engines have found your articles, links and website.

There are a few steps involved with affiliate programs and BUM article marketing that you should go through to get the results you are seeking. The first step should begin with your niche and website or blog. Search affiliate sites for products you know well, have used in the past and have a good relationship with. Advertising something that you have never used can become tricky if your visitors do not like the products that they purchased based on your good word.

[youtube]http://www.youtube.com/watch?v=n3xDRU4W7Eg[/youtube]

Once you have found the product or products that you would like to market, you should go to blogger or Google pages to get a free website setup. Depending on how serious you are about this business, you can also get a web host and domain name very cheaply to make your website even more professional.

Search the internet for good keyword tool programs and websites. These tools will help you find profitable keywords that you can use on your website and in articles. Always try to use the least popular keywords and long tail keywords as they will help you to find even more targeted traffic than before. Going after top keywords can be tricky as millions of websites will already be fighting over them. Taking the least popular ones will mean less competition.

Once the keywords are found, you should begin to create your website around them. To do this you can simply write about specific aspects of the products in your niche. Creating reviews is also a great way to maximize your website with fresh content. Internet users love searching for reviews to see what others think about a specific product that they are thinking about buying.

The next step will be the writing of articles that will also include the long tail keywords that you have previously acquired. If you will be paying someone to write these articles, be sure to include the specific keywords and phrases that you would like them to use. Once your articles are complete, you should begin with article submission to top article directories.

To really get into the process of BUM articles and affiliate programs, some will skip over the website step and simply submit articles to directories while they place their affiliate links in the bio sections. This offers an even quicker way to get affiliate commissions without having to create your own website. A website should still be used as it can help you create a list of potential buyers.

About the Author: Jude Wright has been the owner of

aboutaffiliatemarketing.com

since 2002. Stop by and pick up her free report, Newbie’s Affiliate Guide.

Source:

isnare.com

Permanent Link:

isnare.com/?aid=254152&ca=Internet

Five injured as Adam Air 737 overruns Batam island runway

Tuesday, March 11, 2008

On Monday, five people were injured after a Boeing 737-400, operated by Adam Air, overshot the runway today while landing at Hang Nadim Airport on the island of Batam in Indonesia.

The aircraft skidded 75 metres (245 feet) into a grassy field after touching down in rainy conditions. Damage was done to the right wing, hydraulics and main landing gear. The plane came to rest with the nose in the air and leaning towards the right.

Of the 176 passengers (one source says 174) and crew on board, five passengers required treatment for neck and head injuries.

Adam Suherman, president of the airline, said the plane had skidded 10 metres beyond the extreme end of the runway. He also gave the time of the crash as 10:40 and noted that the plane was currently resting on soft ground.

Suherman gave the registration of the aircraft as PK-KKT. This would make the aircraft the one Boeing gave the serial number 24353 and owned by CIT Group Incorporated.

Adam Air spokesman Danke Drajat described the plane as having been in “good condition” at its last major inspection in December. He suggested the weather condition may be to blame for the crash, the third to strike the budjet carrier in just over a year. On New Year’s Day in 2007 Flight 574 crashed into the sea, leaving 102 missing, presumed dead. The following month the fuselage of Flight 172 cracked in half during a hard landing. Both involved Boeing 737 aircraft.

Pantun Banjarnahor, Hang Nadim Airport’s chief of operations, said that visibility was adequate for a safe landing. The airport was closed for over two hours. It is unclear how many flights were affected.

The National Transportation Safety Committee is investigating.

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Canada’s Don Valley East (Ward 33) city council candidates speak

This exclusive interview features first-hand journalism by a Wikinews reporter. See the collaboration page for more details.

Saturday, November 4, 2006

On November 13, Torontonians will be heading to the polls to vote for their ward’s councillor and for mayor. Among Toronto’s ridings is Don Valley East (Ward 33). One candidates responded to Wikinews’ requests for an interview. This ward’s candidates include Zane Caplan, Shelley Carroll (incumbent), Jim Conlon, Sarah Tsang-Fahey, and Anderson Tung.

For more information on the election, read Toronto municipal election, 2006.

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Spain Menorca}

Spain- Menorca

by

Jan KantyMenorcais the least crowded of thethree main islands of the Balearic Islands,maintaining the balance between preservation and development of environmentaltourism.This is a small island but it has many attractions.

Numerous conquerors

Menorca was the crossing point of the Phoenicians, Greeks, Carthaginians, Romans, Arabs and Christians.

Furthermore, Menorca was invaded by the Turks in the sixteenth century, later it was occupied by the British and French during the eighteenth century. It is a good traveling destination due to its rich history.It is also an interesting option for those who like small white sand beaches, green fields dotted with cows and prehistoric monuments. Menorca is the second in size among theBalearic Islands; theislanddoes not measure over 50 kilometers long – the distance between the capitalMahon and the city “Venetian” ofCiutadellavaries between 10 and 19 kilometers.

[youtube]http://www.youtube.com/watch?v=lZLzHFgE0AQ[/youtube]

Biosphere reserveIt was declared by UNESCO as a biosphere reserve in 1993. Menorcahas a discrete infrastructure to accommodate visitors. Now nearly 50 percent of its area is a national park, theAlbufera Es Grau and it has more than two dozen areas of special interest.

Menorca has a lot to offer, from thebeaches of the North surrounded by pine trees to the peaceful South. Moreover, there are many interesting sites such as a port of the capital, the cobblestone streets ofCiutadella, prehistoric settlements and the villages of whitewashed houses.The traveler must provide himself with a map and set hisitinerary according to the means of transport available.A combination of a good walk, car and a boat would be ideal for exploring all the corners of this Mediterranean island.

Access to the coast is often on private land, so getting to some beaches can be an adventure.

Son Saura,Talaios,EnTurqueta,Mitjana,MacarellaandMacarelletahave amazing pristine beaches(but no desert), which are integrated into new areas ofnature reserve.Accessing these little havens may include the payment for a vehicle.However,Menorcaalso has manybeachesthat are easily accessible.

Festivals and gastronomy

The most interesting festival of Ciutadella is Los Jaleos in June, where the horse is the principal protagonist.The celebrations, which date back to medieval times, are based on games and the usage of the techniques with a stick at full gallop.

The festivities with horses are typical for the whole island.

In July, the maritime procession of the Virgin del Carmen takes place in Mahon. In addition, the celebration of the Virgin de Grcia is held in September.

Foodis another treat for visitors ofMenorca.The offer is varied and of good quality, so this is a good destination for pilgrims of good food.Lobster caldereta is the island’s best known dish. Other local specialties are aubergines in the oven and rabbit with figs or oliaigo (a stew of onions, sometimes with figs, garlic, green peppers and tomatoes).

If you are planning for family vacations, staying at villas may be a great option

villa spain

,

villas ibiza

and

villas in javea

are few of best option.

Article Source:

eArticlesOnline.com}

Bolivian president announces legal action over Obama’s ‘crimes against humanity’

 Correction — October 4, 2013 The last paragraph of this article should say “President Maduro” rather than “President Morales”. We apologize for the error. 

Saturday, September 21, 2013

The Bolivian President Evo Morales announced Thursday he will file legal charges against the United States President Barack Obama for crimes against humanity. President Morales announced he was preparing litigation after Venezuelan President Nicholas Maduro’s plane was allegedly denied entry into U.S. airspace over Puerto Rico.

President Morales called Obama a “criminal” violating international law. Morales called an emergency meeting of the Community of Latin American and Caribbean States (CELAC), made up of 33 member states including Argentina, Mexico and Chile, and encouraged member states to remove their ambassadors from the U.S. to show their solidarity. He asked Bolivarian Alliance member states to boycott the next United Nations meeting, to be held in New York on September 24. He also said the U.S. had pursued a policy of “intimidation” and have a history of blockading presidential flights.

In July this year, the Bolivian presidential aircraft was prevented from landing in Portugal to refuel, allegedly at the request of the U.S. administration. After Italy, Spain and France each banned the aircraft from entering their airspace, it was ultimately forced to land in Austria. Here, the plane was boarded as part of the search for U.S. fugitive Edward Snowden. Several Latin American heads of state promptly condemned the actions.

President Evo Morales is in his second presidential term after first being elected in 2005. He campaigned on the promise of alleviating Bolivia’s crippling poverty — Bolivia was Latin America’s poorest nation at the time he was elected — and is Bolivia’s first indigenous leader. He became internationally recognisable for the striped jumper he wore while meeting with high level dignitaries, including kings and presidents, around the world. His actions as President have included halving his own salary and those of his ministers, seizing Bolivia’s gas and oil reserves, and redistributing the nation’s unused countryside to the poor.

President Morales had been bound for bilateral talks in China. He maintains he will not be prevented from attending them.

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Saturn moon Enceladus may have salty ocean

Thursday, June 23, 2011

NASA’s Cassini–Huygens spacecraft has discovered evidence for a large-scale saltwater reservoir beneath the icy crust of Saturn’s moon Enceladus. The data came from the spacecraft’s direct analysis of salt-rich ice grains close to the jets ejected from the moon. The study has been published in this week’s edition of the journal Nature.

Data from Cassini’s cosmic dust analyzer show the grains expelled from fissures, known as tiger stripes, are relatively small and usually low in salt far away from the moon. Closer to the moon’s surface, Cassini found that relatively large grains rich with sodium and potassium dominate the plumes. The salt-rich particles have an “ocean-like” composition and indicate that most, if not all, of the expelled ice and water vapor comes from the evaporation of liquid salt-water. When water freezes, the salt is squeezed out, leaving pure water ice behind.

Cassini’s ultraviolet imaging spectrograph also recently obtained complementary results that support the presence of a subsurface ocean. A team of Cassini researchers led by Candice Hansen of the Planetary Science Institute in Tucson, Arizona, measured gas shooting out of distinct jets originating in the moon’s south polar region at five to eight times the speed of sound, several times faster than previously measured. These observations of distinct jets, from a 2010 flyby, are consistent with results showing a difference in composition of ice grains close to the moon’s surface and those that made it out to the E ring, the outermost ring that gets its material primarily from Enceladean jets. If the plumes emanated from ice, they should have very little salt in them.

“There currently is no plausible way to produce a steady outflow of salt-rich grains from solid ice across all the tiger stripes other than salt water under Enceladus’s icy surface,” said Frank Postberg, a Cassini team scientist at the University of Heidelberg in Germany.

The data suggests a layer of water between the moon’s rocky core and its icy mantle, possibly as deep as about 50 miles (80 kilometers) beneath the surface. As this water washes against the rocks, it dissolves salt compounds and rises through fractures in the overlying ice to form reserves nearer the surface. If the outermost layer cracks open, the decrease in pressure from these reserves to space causes a plume to shoot out. Roughly 400 pounds (200 kilograms) of water vapor is lost every second in the plumes, with smaller amounts being lost as ice grains. The team calculates the water reserves must have large evaporating surfaces, or they would freeze easily and stop the plumes.

“We imagine that between the ice and the ice core there is an ocean of depth and this is somehow connected to the surface reservoir,” added Postberg.

The Cassini mission discovered Enceladus’ water-vapor and ice jets in 2005. In 2009, scientists working with the cosmic dust analyzer examined some sodium salts found in ice grains of Saturn’s E ring but the link to subsurface salt water was not definitive. The new paper analyzes three Enceladus flybys in 2008 and 2009 with the same instrument, focusing on the composition of freshly ejected plume grains. In 2008, Cassini discovered a high “density of volatile gases, water vapor, carbon dioxide and carbon monoxide, as well as organic materials, some 20 times denser than expected” in geysers erupting from the moon. The icy particles hit the detector target at speeds between 15,000 and 39,000 MPH (23,000 and 63,000 KPH), vaporizing instantly. Electrical fields inside the cosmic dust analyzer separated the various constituents of the impact cloud.

“Enceladus has got warmth, water and organic chemicals, some of the essential building blocks needed for life,” said Dennis Matson in 2008, Cassini project scientist at NASA’s Jet Propulsion Laboratory in Pasadena, California.

“This finding is a crucial new piece of evidence showing that environmental conditions favorable to the emergence of life can be sustained on icy bodies orbiting gas giant planets,” said Nicolas Altobelli, the European Space Agency’s project scientist for Cassini.

“If there is water in such an unexpected place, it leaves possibility for the rest of the universe,” said Postberg.

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U.S. state of Utah begins to accept evacuees from Hurricane Katrina

Wednesday, September 7, 2005

Evacuees from New Orleans arrived on Sunday and have continued to come to Utah, utilizing the facilities at Camp Williams, the training facility for the Utah National Guard, to house the incoming people. Flights from New Orleans to Salt Lake City International Airport provided by JetBlue Airways under a contract from FEMA have been shuttling people from New Orleans to many destinations throughout the United States, including Utah.

In addition, Utah Air National Guard relief missions transporting food and other supplies to New Orleans relief efforts have also been returning with people in the cargo areas of the airplanes on return flights. “In keeping with our mission to assist in the security and safety of our homeland, we stand trained, ready, and able to respond to the call to assist our fellow citizens in Louisiana, Mississippi and elsewhere,” said Maj. Gen. Brian Tarbet, Utah National Guard Adjutant General.

The people on board the airplanes had no idea where they were going. In one case the airplane was headed to San Antonio and at the last minute while still airborne the destination was changed to Utah. Peter Coroon, Salt Lake County Mayor: “Some of the people look dazed. Some of them are just happy to be out of where they were. Some of them are eager to find their loves ones they’ve been separated. Some of them weren’t sure where they were going when they left New Orleans.”

Governor John Huntsman, Jr. utilized surplus state funds by declaring a state of emergency to begin efforts housing and clothing people coming to Utah, however some of this will likely be reimbursed by the Federal Government at a later date. He announced that Utah was willing to take up to 1,000 people at shelters in Utah, and that amount was later increased to over 2,000. On Monday, President Bush signed an executive order granting the emergency declaration in Utah to provide Federal assistance for the evacuees in Utah.

After arriving in Utah, one evacuee said “I want to thank the people of Utah for their hospitality and for restoring my faith in America.” Another evacuee said “it seems like heaven, looking at the mountains and getting a breath of fresh air and saying, ‘Thank God we made it.'”

Not all evacuees were pleased with the move to Utah. “I knew where Utah was, but nobody told me that’s where we were going. Nothing personal. It’s nice. But I don’t know anybody here,” said Bergeron, among the first batch of 152 evacuees to arrive at the Camp Williams Utah Army National Guard training site.

The Utah chapter of the American Red Cross has been training volunteers over the Labor Day weekend, and according to one official they have been overwhelmed with community support to help the evacuees. The line of volunteers to receive the training helping those at Camp Williams was litterally out of the door at the Red Cross offices today. One volunteer, Kayelynn Wright said, “The last couple of days we’d talked about it and said, ‘What can we do?’ So when I saw it (a call for volunteers) last night, I called (my neighbor) this morning and said, ‘We gotta go!'” The Red Cross has asked that you contact the local office if you plan on volunteering or donating any new clothing and other items to help the evacuees.

Volunteers from The Church of Jesus Christ of Latter-day Saints on Saturday gathered at the LDS Humanitarian Center in Salt Lake to assemble more than 50,000 hygiene kits for hurricane victims. Plastic bags were stuffed with toothbrushes and toothpaste, combs, soap, washcloths and hand towels. The supplies will be shipped to a church-owned storehouse Georgia for distribution.

Transportation requests are also being honored by the Utah state government, and evacuees are having transportation to anywhere in the United States paid for at state expense. In addition, a small amount of extra money is being donated directly to each family to help with immediate expenses. The Utah Transit Authority has already established a regular municipal bus service between Camp William and downtown Salt Lake City, which will begin formal service starting tomorrow morning.

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